Massively multiplayer online role-playing game

Results: 211



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2114356c09.pgs:22 AM

14356c09.pgs:22 AM

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Source URL: www.nickyee.com

Language: English - Date: 2013-09-22 02:49:20
22

PDF Document

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Source URL: www.atagar.com

Language: English - Date: 2009-01-12 23:36:17
23Through the Azerothian Looking Glass: Mapping In-Game Preferences to Real World Demographics Nick Yee1, Nicolas Ducheneaut1, Han-Tai Shiao2, Les Nelson1 1  Palo Alto Research Center

Through the Azerothian Looking Glass: Mapping In-Game Preferences to Real World Demographics Nick Yee1, Nicolas Ducheneaut1, Han-Tai Shiao2, Les Nelson1 1 Palo Alto Research Center

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Source URL: www.nickyee.com

Language: English - Date: 2012-04-02 00:32:06
24Does WoW Change Everything? How a PvP Server, Multinational Player Base, and Surveillance Mod Scene Caused Me Pause  Games and Culture

Does WoW Change Everything? How a PvP Server, Multinational Player Base, and Surveillance Mod Scene Caused Me Pause Games and Culture

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Source URL: tltaylor.com

Language: English - Date: 2009-07-21 06:28:10
25

PDF Document

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Source URL: www.atagar.com

Language: English - Date: 2009-01-12 23:36:17
26Uses of Multiple Characters in Online Games and Their Implications for Social Network Methods Alex Leavitt Annenberg School for Communication & Journalism, University of Southern California

Uses of Multiple Characters in Online Games and Their Implications for Social Network Methods Alex Leavitt Annenberg School for Communication & Journalism, University of Southern California

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Source URL: alexleavitt.com

Language: English - Date: 2016-01-18 15:51:11
27Behavioral Profiles of Character Types in EverQuest II Kyong Jin Shim, Member, IEEE and Jaideep Srivastava, Fellow, IEEE Abstract— This study examines behavioral profiles of different character types in EverQuest II, a

Behavioral Profiles of Character Types in EverQuest II Kyong Jin Shim, Member, IEEE and Jaideep Srivastava, Fellow, IEEE Abstract— This study examines behavioral profiles of different character types in EverQuest II, a

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Source URL: game.itu.dk

Language: English - Date: 2010-08-10 12:41:00
28Games and Culture http://gac.sagepub.com The Play of Imagination: Extending the Literary Mind Douglas Thomas and John Seely Brown Games and Culture 2007; 2; 149

Games and Culture http://gac.sagepub.com The Play of Imagination: Extending the Literary Mind Douglas Thomas and John Seely Brown Games and Culture 2007; 2; 149

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Source URL: johnseelybrown.com

Language: English - Date: 2012-08-11 01:58:40
29Computer addiction / Video game controversies / Video game addiction / Sexual addiction / Video game / Substance dependence / Gameplay / Massively multiplayer online role-playing game / Addiction / Ethics / Behavioral addiction / Internet addiction disorder

29 Running Head: Online Game Addiction

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Source URL: web.calstatela.edu

Language: English - Date: 2012-03-17 19:11:58
30Running head: Consequences of Play: A Systematic Review  Cite as: Sublette, V. A., & Mullan, BConsequences of Play: A Systematic Review of the Effects of Online Gaming. International Journal of Mental Health an

Running head: Consequences of Play: A Systematic Review Cite as: Sublette, V. A., & Mullan, BConsequences of Play: A Systematic Review of the Effects of Online Gaming. International Journal of Mental Health an

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Source URL: prijipati.library.usyd.edu.au

Language: English - Date: 2012-06-28 12:52:52